#include "Precompiled.h"
#include "SceneStore.h"


Sandbox::SceneStore::SceneStore()
{
	m_skeleton = new SkeletonStore();
}

void Sandbox::SceneStore::Import()
{
	m_skeleton->Import(Scene());
}

Sandbox::SceneStore::~SceneStore()
{
	_Delete_pointer(m_skeleton);
}
